GAME DESIGNER
HI! I'M CORVIN.
GAME DESIGNER & CREATIVE
I design the spreadsheets that make players stay up too late.
Game designer with a foundation in level design, systems design, and narrative design. Bonus: I have the technical ability to prototype and ship what I conceive.
>> PRESS START <<// ABOUT_ME
Hi. I'm Corvin. I'm a game designer whose ideal Friday night would be spent buried in a design document with a coke zero in my hand.
I prototype and ship my own designs: Branching dialogue systems, bestselling plugins, and whatever else keeps me awake. If the problem is worth solving, I'm already figuring it out. My technical ability to build what I design means nothing gets lost in translation.
Design tools: GDD authoring, systems mapping, blockout & greybox, Unreal Engine 5, GameMaker Studio 2, C++, PaperZD
// SKILL_TREE
// PROJECT_LOG
Contracted level design on an in-production UE5 open-world monster tamer.
Blocked out levels in greybox, designed puzzles, worked with dev team to integrate current gameplay, developed level design tools.
A minesweeper-inspired roguelike with fantasy roots.
Authored GDD, implemented combat mechanics, designed diverse systems, balanced weapons and enemies, and conducted group playtesting sessions.
Long-form game design video essays — 7k+ subscribers, 1.6M+ views.
Researched, wrote, and edited videos focused on design philosophy, development tricks, and systems design.
Unreal Engine 5 Plugin with 75,000+ downloads on Fab. Helping thousands procedurally generate their worlds for free.
Built the tool in C++, tested tool reliability, shipped it to fab, managed community discord server, released bug-fixes and updates per community request.
Production-grade real-time digital human built in UE5 for Usher's 2025 US tour.
Sculpted facial mesh, groomed hair, created cloth physics, and animated character to be used in real-time animation.
Contracted roguelike based on Snake x Civilization.
Designed wagon classes with distinct mechanical identities, worked with client and team to create a pipeline, designed a procedural hex world, concepted a 2.5D visual style.
★ 1st Place Visuals — Ludwig Jam 2023
Action-adventure bullet-hell built for the Ludwig Game Jam 2023.
Designed and balanced bullet-hell systems, integrated 2.5 artstyle, developed dialogue engine, conducted playtesting sessions, shipped project.
★ Kitbasher Award — Unreal MegaJam 2022
Concepted, designed, and shipped a full game in one week: you're a rock solving your own murder.
Blocked out levels, designed challenging puzzles, developed physics-based movement mechanics, integrated motion capture into development pipeline.
★ 2nd Place Nationals — TSAA 2022
Puzzle-adventure game where players travel though time using paintings.
Authored GDD, designed puzzles, blocked out levels, balanced gameplay, designed system for organized dialogue, conducted group playtesting sessions for each vertical slice.
// NPC_REVIEWS
"A tremendously talented individual who thrives in both solo and group projects. His authentic work ethic and excellent communication make him an invaluable member to any team!"
"He is so incredibly talented and important to me, and without his time, input, and consistency, there is no chance that the joys and successes of my life would have played out."
// CONTACT.EXE
Building a world worth playing in? I design the systems and spaces that make it feel real — let's talk.