GAME DESIGNER

HI! I'M CORVIN.

GAME DESIGNER & CREATIVE

I design the spreadsheets that make players stay up too late.

Game designer with a foundation in level design, systems design, and narrative design. Bonus: I have the technical ability to prototype and ship what I conceive.

>> PRESS START <<

// ABOUT_ME

Corvin Erdos headshot

Hi. I'm Corvin. I'm a game designer whose ideal Friday night would be spent buried in a design document with a coke zero in my hand.


I prototype and ship my own designs: Branching dialogue systems, bestselling plugins, and whatever else keeps me awake. If the problem is worth solving, I'm already figuring it out. My technical ability to build what I design means nothing gets lost in translation.


Design tools: GDD authoring, systems mapping, blockout & greybox, Unreal Engine 5, GameMaker Studio 2, C++, PaperZD

// SKILL_TREE

▶ GAME DESIGN
LEVEL DESIGN →
BLOCKOUT & GREYBOX ENVIRONMENTAL ART
GAMEPLAY SYSTEMS →
ROGUELIKE DESIGN COMBAT DESIGN
NARRATIVE DESIGN →
WORLD BUILDING DIALOGUE SYSTEMS
▶ GAME DEVELOPMENT
UNREAL ENGINE 5 →
C++ BLUEPRINTS METAHUMAN MOTION CAPTURE CHARACTER TECH ART
GAMEMAKER STUDIO 2 →
GML PROCEDURAL SYSTEMS
▶ DIGITAL CREATION
FILM DIRECTION →
WRITING & DIRECTING VIDEO EDITING
CONTENT CREATION →
YOUTUBE 1.6M+ VIEWS

// WORK_EXPERIENCE

Axima game banner
AXIMA (ZYNDRAX)
2025 – 2026 |  LEVEL DESIGNER

Contracted level design on an in-production UE5 open-world monster tamer. 

Blocked out levels in greybox, designed puzzles, worked with dev team to integrate current gameplay, developed level design tools.

Salt Sweeper game screenshot
SALT SWEEPER
2024 – PRESENT  |  DESIGNER / DEVELOPER  | STUDIO REBORNE 

A minesweeper-inspired roguelike with fantasy roots. Coming to Steam.

Authored GDD, implemented combat mechanics, designed diverse systems, balanced weapons and enemies, and conducted group playtesting sessions.

Studio Reborne YouTube channel
STUDIO REBORNE YOUTUBE
2022 – PRESENT  |  WRITER / EDITOR

Long-form game design video essays — 7k+ subscribers, 1.6M+ views. 

Researched, wrote, and edited videos focused on design philosophy, development tricks, and systems design.

Simple Noise Generators plugin screenshot
SIMPLE NOISE GENERATORS
2024  |  DEVELOPER  | STUDIO REBORNE

Unreal Engine 5 Plugin with 75,000+ downloads on Fab. Helping thousands procedurally generate their worlds for free.

Built the tool in C++, tested tool reliability, shipped it to fab, managed community discord server, released bug-fixes and updates per community request.

Bravo Media digital human in Unreal Engine
BRAVO MEDIA
2023 – 2024  |  UNREAL ENGINE DESIGNER

Production-grade real-time digital human built in UE5 for Usher's 2025 US tour. 

Sculpted facial mesh, groomed hair, created cloth physics, and animated character to be used in real-time animation.

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GAMEREADY.DEV
2026 – PRESENT  |  UNREAL ENGINE DEVELOPER & INSTRUCTOR

UE5 gameplay systems for multiple client projects, including scripting and balancing for an undisclosed mobile game.

Mentors students 1:1 on game design, level design, Blueprints, C++, and prototyping.

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iD TECH
2026  |  GAME DESIGN INSTRUCTOR

Took classes of 6–12 students from zero experience to a playable multi-level game in 7 weeks.

Wrote and taught curriculum on design theory, greyboxing, GDDs, player psychology, and engine fundamentals across GameMaker, Unreal, and Unity.

The Age of Gloom roguelike screenshot
UNDISCLOSED ROGUELIKE 
2022 – 2024  |  DESIGNER / DEVELOPER (CONTRACT)

Contracted roguelike based on Snake x Civilization.

Designed wagon classes with distinct mechanical identities, worked with client and team to create a pipeline, designed a procedural hex world, concepted a 2.5D visual style.

// GAME_JAMS_&_COMPETITIONS

Cat-Tastic key art: Mr. Dubois and his cats in the dark
CAT-TASTIC
2026  |  TEAM LEAD / DESIGNER  |  STUDIO REBORNE

★ 7th Place — 49th gm(48)

Bullet-hell x rhythm couch co-op made in 48 hours for the "Total Darkness" jam. One cat can see. One man cannot.

Headed a team of 3, authored the GDD, and designed systems — combat balance, gameplay feel, dialogue, and rhythm tuning.

Cowboy Coots game screenshot
COWBOY COOTS
2023  |  DESIGNER / DEVELOPER  |  POINT LINK FORCE

★ 1st Place Visuals — Ludwig Jam 2023

Action-adventure bullet-hell built for the Ludwig Game Jam 2023. 

Designed and balanced bullet-hell systems, integrated 2.5 artstyle, developed dialogue engine, conducted playtesting sessions, shipped project.    

Alabastard game screenshot
ALABASTARD
2022  |  DESIGNER / DEVELOPER | POINT LINK FORCE

★ Kitbasher Award — Unreal MegaJam 2022

Concepted, designed, and shipped a full game in one week: you're a rock solving your own murder. 

Blocked out levels, designed challenging puzzles, developed physics-based movement mechanics, integrated motion capture into development pipeline. 

PHASE game screenshot
PHASE
2021 – 2022  |  DESIGNER / DEVELOPER | POINT LINK FORCE

★ 2nd Place Nationals — TSAA 2022

Puzzle-adventure game where players travel though time using paintings. 

Authored GDD, designed puzzles, blocked out levels, balanced gameplay, designed system for organized dialogue, conducted group playtesting sessions for each vertical slice.  

// NPC_REVIEWS

"A tremendously talented individual who thrives in both solo and group projects. His authentic work ethic and excellent communication make him an invaluable member to any team!"

▶ ETHAN CUSIMANO  /  CLIENT

"He is so incredibly talented and important to me, and without his time, input, and consistency, there is no chance that the joys and successes of my life would have played out."

▶ BENJAMIN BROWN  /  POINT LINK FORCE

// CONTACT.EXE

Building a world worth playing in? I design the systems and spaces that make it feel real — let's talk.