OPEN TO INTERNSHIPS & ENTRY-LEVEL ROLES · GRAD MAY 2027

HI! I'M CORVIN.

Systems, gameplay, and level designer

I design the spreadsheets that make players stay up too late.

>> PRESS START <<

// ABOUT_ME

Corvin Erdos headshot

Hi. I'm Corvin. I'm a systems and gameplay designer with a foundation in level and narrative design, studying Computer Science at SNHU (graduating May 2027). My ideal Friday night is spent buried in a design document with a coke zero in my hand.


I prototype and ship my own designs: Branching dialogue systems, a UE5 plugin with 75k+ downloads, and whatever else keeps me awake. If the problem is worth solving, I'm already figuring it out. My technical ability to build what I design means nothing gets lost in translation.


Design tools: GDD authoring, balance spreadsheets, systems mapping, blockout & greybox, Unreal Engine 5, GameMaker Studio 2, Unity, C++, PaperZD

// SKILL_TREE

▶ GAME DESIGN
GAMEPLAY SYSTEMS →
COMBAT DESIGN BALANCING & ECONOMY PROGRESSION ROGUELIKE DESIGN
LEVEL DESIGN →
BLOCKOUT & GREYBOX ENVIRONMENTAL ART
NARRATIVE DESIGN →
WORLD BUILDING DIALOGUE SYSTEMS
▶ GAME DEVELOPMENT
UNREAL ENGINE 5 →
C++ BLUEPRINTS
GAMEMAKER STUDIO 2 →
GML PROCEDURAL SYSTEMS
▶ ALSO
CONTENT CREATION →
YOUTUBE 1.6M+ VIEWS WRITING & EDITING
CHARACTER TECH ART →
METAHUMAN MOTION CAPTURE

// WORK_EXPERIENCE

Undisclosed roguelike: wagon convoy restoring color to a desaturated hex world
UNDISCLOSED ROGUELIKE 
2022 – 2024  |  DESIGNER / DEVELOPER (CONTRACT)

Contracted Snake x Civilization roguelike with Vampire Survivors-style combat.

Designed the wagon leveling system across 14 unit types, gave each wagon class a distinct mechanical identity, worked with client and team to create a pipeline, designed a procedural hex world, concepted a 2.5D visual style.

GameReady.dev homepage: Become a real game developer, 1-on-1 live mentorship
GAMEREADY.DEV
2026 – PRESENT  |  UNREAL ENGINE DEVELOPER & INSTRUCTOR

UE5 gameplay systems for multiple client projects, including scripting and balancing for an undisclosed mobile game.

Mentors students 1:1 on game design, level design, Blueprints, C++, and prototyping.

Bravo Media digital human in Unreal Engine
BRAVO MEDIA
2023 – 2024  |  UNREAL ENGINE DESIGNER

Production-grade real-time digital human built in UE5 for Usher's 2025 US tour. 

Sculpted facial mesh, groomed hair, created cloth physics, and animated character to be used in real-time animation.

iD Tech students working together in a computer lab
iD TECH
2026  |  GAME DESIGN INSTRUCTOR

Took classes of 6–12 students from zero experience to a playable multi-level game in 7 weeks.

Wrote and taught curriculum on design theory, greyboxing, GDDs, player psychology, and engine fundamentals across GameMaker, Unreal, and Unity.

// PERSONAL_PROJECTS

Studio Reborne YouTube channel
STUDIO REBORNE YOUTUBE
2022 – PRESENT  |  WRITER / PRODUCER / EDITOR

Long-form game design video essays — 7k+ subscribers, 1.6M+ views. 

Researched, wrote, and edited videos focused on design philosophy, development tricks, and systems design.

// GAME_JAMS_&_COMPETITIONS

Cat-Tastic key art: Mr. Dubois and his cats in the dark
CAT-TASTIC
2026  |  TEAM LEAD / DESIGNER  |  STUDIO REBORNE

★ 7th Place — 49th gm(48)

Bullet-hell x rhythm couch co-op made in 48 hours for the "Total Darkness" jam. One cat can see. One man cannot.

Headed a team of 3, authored the GDD, and designed systems — combat balance, gameplay feel, dialogue, and rhythm tuning.

Cowboy Coots game screenshot
COWBOY COOTS
2023  |  DESIGNER / DEVELOPER  |  POINT LINK FORCE

★ 1st Place Visuals — Ludwig Jam 2023

Action-adventure bullet-hell built for the Ludwig Game Jam 2023. 

Designed and balanced bullet-hell systems, integrated 2D art into 3D Unreal Engine scenes, built the dialogue engine, conducted playtesting sessions, shipped project.    

Alabastard game screenshot
ALABASTARD
2022  |  DESIGNER / DEVELOPER | POINT LINK FORCE

★ Kitbasher Award — Unreal MegaJam 2022

Concepted, designed, and shipped a full game in one week: you're a rock solving your own murder. 

Blocked out levels, designed challenging puzzles, developed physics-based movement mechanics, integrated motion capture into development pipeline. 

PHASE game screenshot
PHASE
2021 – 2022  |  DESIGNER / DEVELOPER | POINT LINK FORCE

★ 2nd Place Nationals — TSA 2022

RPG puzzle-adventure where players travel through time using paintings. 

Authored GDD, designed puzzles, blocked out levels, balanced gameplay, designed system for organized dialogue, conducted group playtesting sessions for each vertical slice.  

// NPC_REVIEWS

"A tremendously talented individual who thrives in both solo and group projects. His authentic work ethic and excellent communication make him an invaluable member to any team!"

▶ ETHAN CUSIMANO  /  CLIENT

// CONTACT.EXE

Hiring a design intern or entry-level systems designer? I'd love to hear what you're building — let's talk.